Not everything is straightforward, as you'd imagine, and it's only by thinking outside the box that you can figure out where to go. The ship itself is dense, in the sense that it's not overly large in terms of the scale, but the game keeps you searching for hours in order to unlock various compartments and work out where to look for clues. The soundtrack underpins these weird and wonderful events nicely too, as it's sea-shanty-esque tone really compliments what's going on. It's a proper rip-roaring yarn once you piece it all together and realise how events unfolded, but as with most ghost ships, it's not without its fair share of tragedy. Speaking of these old documents, we're also reminded of classic tales of the sea with the events of this game too, stories which touch upon the supernatural and the fantastical, telling tales of wealth, greed, and heroism. Its starkly black and white nature is also reminiscent of other games like Mad World too, and it works incredibly well to reproduce this feeling of living in an old 18th or 19th-century document, as does the vintage style of text we get on screen. Return of the Obra Dinn is a marvel in terms of its style, because everything in this first-person puzzler is given this 1-bit monochromatic visual style reminiscent of the old type of Macintosh, although other filters like that of the Commodore 64 can be added as well. This isn't just about hearing what's being said, but about identifying who is in each moment that's been frozen in time (and thus who witnesses certain deaths). The key here is to pay attention to every little detail, as you'll find certain characters reappearing time and time again in the story, and it's about tracing the links between them and rearranging the story so that you know what happened on board. Even when you find all the bodies you still need to identify how they all died, and it's the perfect kind of puzzle for people who are looking for something unique and different. ![]() ![]() This has no set order either, so it's not as simple as following one set trail of breadcrumbs. Then there's the trouble of finding out where next to look, as doors open and corpses appear in random places. It's about guessing and using deductive reasoning to narrow down your options. The trouble is that this is incredibly challenging in itself, because there are only a handful of moments in the dialogue that you're given (which precedes the frozen moment in time) where names are mentioned, so at times it's like a murder-mystery version of Sudoku as you speculate at the names before you get solid evidence as to who they are. It's a bit like Fullbright's Tacoma in the sense that you're using audio and the environment to work out what's happened. It's a dangling carrot to keep pursuing, and with every sliver of information you can pin down, it really feels like an accomplishment. As time progresses and you see more of the narrative unfold, events will become clearer for many of the crew members, and the game regularly reminds you how many of the 60 brave souls you've determined the fate of. Your goal, as it were, is to enter crucial bits of information in your logbook for each crew member: who they were, how they died, and (in some cases) who killed them. It's only by following the ever-growing trail that you can get a grasp of what's happened on board, but the trouble is that these events aren't revealed in chronological order the bodies are jumbled up in terms of the order they perished in. ![]() ![]() Return of the Obra Dinn is a first-person mystery adventure based on exploration and logical deduction.The game slowly unravels from the first corpse you find, and after you get transported to a moment frozen in time where the person lost their life more things will happen like doors opening or further corpses appearing. As insurance investigator for the East India Company’s London Office, dispatch immediately to Falmouth, find means to board the ship, and prepare an assessment of damages. Six months later it hadn’t met its rendezvous point at the Cape of Good Hope and was declared lost at sea.Įarly this morning of October 14th, 1807, the Obra Dinn drifted into port at Falmouth with damaged sails and no visible crew. In 1802, the merchant ship Obra Dinn set out from London for the Orient with over 200 tons of trade goods. Last voyage to Orient ~ Cape rendezvous unmetĪn Insurance Adventure with Minimal Color Return of the Obra Dinn Free Download – Full PC Game – DRM-Free GOG Gamesīuilt 1796, London ~ 800 tons, 18ft draught
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